Human Factors Weekly News (05/04/21)
Hey everyone, we're back with another week of Human Factors news!
As always, you'll find two categories of news stories:
- Our Top News Stories - These consist of news stories that we feel have enough substance to them to justify a 20-30 minute segment on the podcast (i.e. there's a lot of application/fun things for us to talk about). If you are not familiar with the podcast, we let our Patreons decide which topics we discuss on the show from these types of news stories.
- Human Factors News - These consist of news stories that have a human factors application, but may just be a brief one-liner (e.g. not a whole lot to talk about but cool enough for us to share).
If you're curious at all as to how we find and sort through this news, join Nick on Twitch for his office hours, every Tuesday from 11:00AM-12:00PM Pacific, 2:00PM-3:00PM Eastern.
Our Top News Stories
- User‐centered development of a worker guidance system for a flexible production line
- ‘Cave Syndrome’ Keeps the Vaccinated in Social Isolation
- Study: Loot boxes in games are enticing, but they don’t actually manipulate you into spending
Human Factors News
- Sacramento using virtual reality training to improve policing, confront bias
- Quantifying the impact of traffic estimates on safety analysis
- Untangling Major Societal Issues on the Road to Environmental Health
- Effects of installing seat belts on school buses
- Sex bots, virtual friends, VR lovers: tech is changing the way we interact, and not always for the better
- Study Reveals the Gateway to Conscious Awareness
- Researchers promote usability for everyone, everywhere
- How does the brain flexibly process complex information?
If you haven't already, join us on Slack and Discord or on any of our social media communities (LinkedIn, Facebook, Twitter, Instagram)!